Texas slot machine casino gambling consists of two American Indian tribal casinos with Class II competition-style or bingo-style electronic gaming machines. Carnival cruise ships offer onboard casinos when traveling to international destinations. Texas does not have theoretical payout limits at its tribal casinos. (ii) electronic or electromechanical facsimiles of any game of chance or slot machines of any kind. (C) Notwithstanding any other provision of this paragraph, the term 'class II gaming' includes those card games played in the State of Michigan, the State of North Dakota, the State of South Dakota, or the State of Washington, that were actually. This act establishes different classes for different types of gambling, with class II being defined as, “the game commonly known as bingo (whether or not electronic, computer, or other technological aids are used in connection therewith) and, if played in the same location as the bingo, pull tabs, punch board, tip jars, instant bingo, and other games similar to bingo.”.
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According to 25 USCS § 2703 [Title 25. Indians, Chapter 29. Lucky hippo casino. Indian Gaming Regulation] the term, 'class II gaming' means--
Most class II machines are found on Indian gaming reservations where many state regulations do not apply. Most Indian casinos are self-regulated by a tribal gaming counsel that is composed of fellow Indians. This is not to say that they are unfair, but there needs to be independent third-party oversight with any casino.
Tribal Casinos in Alabama. The three tribal casinos in Alabama with Class II competition-style gaming machines include: Wind Creek Casino & Hotel Atmore, 50 miles northeast of Mobile. Wind Creek Casino & Hotel Wetumpka, 20 miles northeast of Montgomery. Wind Creek Casino & Hotel Montgomery.
'(i) the game of chance commonly known as bingo (whether or not electronic, computer, or other technologic aids are used in connection therewith)--
(I) which is played for prizes, including monetary prizes, with cards bearing numbers or other designations,
(II) in which the holder of the card covers such numbers or designations when objects, similarly numbered or designated, are drawn or electronically determined, and
(III) in which the game is won by the first person covering a previously designated arrangement of numbers or designations on such cards, including (if played in the same location) pull-tabs, lotto, punch boards, tip jars, instant bingo, and other games similar to bingo, and
(ii) card games that--
(I) are explicitly authorized by the laws of the State, or
(II) are not explicitly prohibited by the laws of the State and are played at any location in the State,
but only if such card games are played in conformity with those laws and regulations (if any) of the State regarding hours or periods of operation of such card games or limitations on wagers or pot sizes in such card games.
(B) The term 'class II gaming' does not include--
(i) any banking card games, including baccarat, chemin de fer, or blackjack (21), or
(ii) electronic or electromechanical facsimiles of any game of chance or slot machines of any kind.
(C) Notwithstanding any other provision of this paragraph, the term 'class II gaming' includes those card games played in the State of Michigan, the State of North Dakota, the State of South Dakota, or the State of Washington, that were actually operated in such State by an Indian tribe on or before May 1, 1988, but only to the extent of the nature and scope of the card games that were actually operated by an Indian tribe in such State on or before such date, as determined by the Chairman.
(D) Notwithstanding any other provision of this paragraph, the term 'class II gaming' includes, during the 1-year period beginning on the date of enactment of this Act [enacted Oct. 17, 1988], any gaming described in subparagraph (B)(ii) that was legally operated on Indian lands on or before May 1, 1988, if the Indian tribe having jurisdiction over the lands on which such gaming was operated requests the State, by no later than the date that is 30 days after the date of enactment of this Act [enacted Oct. 17, 1988], to negotiate a Tribal-State compact under section 11(d)(3) [25 USCS § 2710(d)(3)].
(E) Notwithstanding any other provision of this paragraph, the term 'class II gaming' includes, during the 1-year period beginning on the date of enactment of this subparagraph [enacted Dec. 17, 1991], any gaming described in subparagraph (B)(ii) that was legally operated on Indian lands in the State of Wisconsin on or before May 1, 1988, if the Indian tribe having jurisdiction over the lands on which such gaming was operated requested the State, by no later than November 16, 1988, to negotiate a Tribal-State compact under section 11(d)(3) of the Indian Gaming Regulatory Act (25 U.S.C. 2710(d)(3)).
(F) If, during the 1-year period described in subparagraph (E), there is a final judicial determination that the gaming described in subparagraph (E) is not legal as a matter of State law, then such gaming on such Indian land shall cease to operate on the date next following the date of such judicial decision.'
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Indian Tribes are currently reviewing their stances on the use of Class II gaming machines. Three major problems are on the horizon and could dramatically alter the way the tribes use the machines.
Class Ii Gaming Machine Definition
These problems are comprised of the following:
-The proposed modification of standards and definitions for 'electronic or electromechanical facsimiles' (electronic video bingo machines) by The National Indian Gaming Commission last May 25, 2006. The proposed change contains the modified classification regulations, commentary and definitions for 'electronic machines.' The proposal mainly clarifies the difference between Class II and Class III gaming. The commission found the tribal consultation process to be too troublesome because there were many number of times that tribal representatives strongly disagreed with the committees decision.
-The Justice Department's maneuverings to influence the U.S. Congress to amend the Johnson Gambling Devices Act. The Department of Justice mounted an effort to disrupt Indian gaming and tribal economies by amending the Johnson Act because of its several unsuccessful attempts to add criminal prohibitions in the Indian Gaming Regulatory Act. When the IGRA was made, the main purpose of the Congress was to allow Indian tribes to use technology as instruments of making their business prosper. They want a clear explanation on the difference of Class II and Class III gaming machines.
-Senate Bill 2078 amending the Indian Gaming Regulatory Act. Senate Bill 2078 was introduced by the Senate Indian Affairs Committee. While the bill is not a deterrent to Class II gaming, it does give the National Indian Gaming Commission significant power to review and approve contracts, to set time frames for that review, and to impose new restrictions on the process for placing land into trust for gaming purposes especially for the Indian tribes.